![]() Regardless, the game is now functioning exactly as before. There appears to be no way to revive that data’s viewability, at least. When you click on “”, you will now see that it says “”. Consequently, I have removed that feature (which was minor/irrelevant anyways, since that line of text was removed from the top of profiles a long time ago). The issue ended up being that Roblox has completely removed (and now hidden) the “User’s Profile Status”, so the API endpoint I was using to get that info led to errors - thus disrupting the remainder of the data from loading. Added a small fix to the game that briefly broke the “More Info” GUI functionality.Updated the game to align with daylight savings time ending earlier this month.The badge will be made unobtainable on February 15. Added a limited-time “20 million visits” badge into the game to celebrate the game reaching 20 million visits on January 23.It should be functional as before, with 2 exceptions: 1) making the last online GUI say “ONLINE NOW” again, because now it just seems to say the player was online a few seconds ago, and 2) need to optimize the friends list last online info board. Fixed the last online checker feature due to Roblox removing the original last online API endpoint.For now, you may notice times being an hour off (for the most part) - this will be fixed (and hopefully with an automated fix in the future). Note: The time fixes for daylight savings are coming soon. Made the Friends List Last Online Info block a lot faster in loading (and with less chances of loading problems).(This update log looks long because it includes both big and small updates since mid-2020, with some explanatory details of the updates) Link to the Game: Check a User's Last Online Information - Roblox
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